Hey guys! First off, go have a look at my previous post because if you scroll all the way down the page you will see my revised vanilla walk! So yes, again, I'm a little late posting the assignment I did for last week, but at least I'm getting it up before the weekend! So last week we had to revise our vanilla walk, come up with a personality walk, and create a pose showing exhaustion.
First off, the pose. Here are my sketches that I came up with showing exhaustion...
I am pretty familiar with the feeling of exhaustion so it ended up being not so difficult to come up with poses. I decided on the circled one because it appeared to be the most dynamic looking. Below is the final render of the pose I turned in...
I just got the critique for this too and Anthony mentioned that I should lower the head a little more so it's resting more on the block, that I could make the hanging arm even straighter, and that I could tilt the left foot slightly towards the camera. I'll be making these adjustments come winter break when I go back and tweak all my pose adjustments.
Now for the personality walk! I wanted to make a walk that would be more interesting than just a swagger or catwalk, so I went with an uneven weight, or similar to a cripple, walk. Here's the reference video of myself walking while holding a frozen turkey in one arm, try not to laugh...
And from that reference I planned out my walk though sketches and wrote out the timing...
And into Maya I went! Turns out it was actually pretty enjoyable to make a walk that wasn't so ordinary. Below are the side and 3/4 views of the walk...
My critique on this actually ended up being pretty good! Anthony suggested that I have the right heel continually going up when it's lifted so there won't be so much of a pop, that the low poses could vary more between the different strides, and a couple more comments. And that's all for now folks!
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