11/17/2015

Getting Ready For CTNx!

Hey guys!  It's almost CTNx time again and I am so excited!  I've just finished putting together my newest game animation reel and wanted to share it with all of you, so here it is!


I hope you guys like it, and I'll see some of you at CTNx!

10/22/2015

Combo Attack Polish and Final

Well I've decided to put the last two videos for my combo animation in one post instead of dragging it out over two posts, because we all know I'm bad at regularly posting on here.
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The last post was one of my blocking passes and from there I added some more forward motion throughout the animation.  I also made the jumps have more of an impact and made the overall motions snappier.  All of this was pointed out to me of course by my teacher who was very good at pointing out everything in my animations that could be improved.
So here is one of my polishing pass animations..
And here is the "final" version.  I have "final" in quotations because I may edit the effects at some point for my reel.
Well until next time!  Have a great week guys!

10/05/2015

Combo Attack Blocking 2

Why hello there!  It has been quite some time since my last posting and I thought that now, since I am done with Workshop 2, would be a good time to start blogging again.  Instead of throwing the stuff I continued to work on in this class at you guys all at once, I'm going to limit it to each milestone in the animations has it's own post, like how it would if I had kept up with this while I was in class.
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So after my blocking pass in the previous post, I continued to add more keys to the step animation and then converted it all to spline, using auto-tangents, to get a feel for the timing and see how the motions were working.  You may also notice that I changed the starting pose as well as the distance that she jumps with the final smash.  My teacher really wanted me to get that satisfying snappy feel for this animation and with this pass I was working a little more towards that.  There are definitely spots in this pass where I needed to add some more frames in between actions because you can't really see what's happening at some parts, but don't worry, I fixed all that later!  So I guess you probably would like to actually see the video I've been talking about, here it is!
Next post I'll have have some more polishing for ya, so check back in a couple of days!

7/24/2015

Combo Attack Blocking

Hey guys!  So it's been a few weeks, but I've started Workshop 2 with Jeremy Collins and it's been pretty great so far!  This class is all about attacks and take downs so it's sure to be pretty exciting.
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For our first assignment we have to create a combo attack.  Now seeing as I'm not athletic in the slightest, I scoured the vastness of YouTube to search out some cool reference.  I had a lot of people suggest some more physical combat looking videos to me when I was looking for reference, which were pretty cool, but not exactly what I was looking for as I wanted to use some kind of weapon.  
So the first batch of reference that me and everyone else in my class pieced together was politely turned down by Jeremy.  He said we should be thinking more out of the box for ideas.  So I thought that maybe a guitar would be a cool weapon to wield.  I searched through a lot of YouTube for any videos of people swinging guitars around and came across some pretty cool stuff...
The first clip in there was some pretty great reference, this kid was doing all kinds of cool spins with his guitar which was fantastic!  Then I found the last clip, which is Billie Joe from Green Day freaking out because the concert he was at cut his performance time, and I'm glad they did because this was some great reference as well!  After that I needed to find something to piece the two clips together and Jeremy suggested I look at some Billy Maddison stuff where I found that perfectly profile golf swing.
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From there I went into blocking out the major key frames for the shot....
A lot of these poses could definitely be pushed more to the extreme, as well as be more balanced, which is what I'm currently working on.  I also didn't pose out the fingers yet, which I should really do.  And boy oh boy did I have a "fun" time with all the constraining going on in this shot.  I didn't want to have the guitar lead the hands because I feel that I wouldn't be able to make the animation really look like her hands are actually leading it if I did that.  If you remember the Imp carrying a heavy box animation that I did you might recall that I was having that issue for that one.  So instead I have a more complicated setup for the constraints.  Thank goodness Nick Arbeiter is a constraint master because I would not have been able to do this without him, constraints are definitely not my thing.  

I'm currently going through and adjusting the timing, adding breakdown poses, and pushing the key poses for this shot, but so far it's been so much fun to animate it!  Stay tuned for more updates!
P.S. - I finally got into watching Doctor Who, so there might end up being more Doctor Who related .gifs appearing...I'm sorry in advance... :D

6/25/2015

End of Workshop 1

If you know me well enough then you are probably not surprised with my lack of making posts on my blog, if you don't, well then I am sorry, I get distracted easily.  Anyway, since my last post I finished up my going into cover animation, shot reference for my new death animation, and have been working on that.
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Alright, so the last thing you saw of my cover animation was the blocking pass.  Well since then I polished the animation up quite a bit and rendered it out...
You might noticed I added some animation when she hits the wall, like a hit reaction.  My blocking was lacking this and it really makes the animation feel a whole lot better.  Also the fingers, I am a firm believer that finger animation just makes your animation come to life, it's crazy what a difference they make!  I also rendered out a back view of the animation for the use of showing another angle on my reel...
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Now if you've seen my earlier posts in this blog you may remember the video reference I took of me falling back in a chair outside (my family particularly loved it).  Well I have in store for you some more video reference of me harming myself all in the name of animation!
Now that was all of the different takes I took to choose from.  My teacher pointed out that the ones where I land on my knees first, while they were pretty cool, would probably not work because of the limitations of the rig I would be working with.  So we went with one where there was still an interesting movement happening but not so much knee landing...
From there, I imported the reference into Kinovea, which is really a great program for examining reference video and picking out your key poses, and it's free!  From Kinovea, I created my key poses in Maya using the timing from my reference video...
You may notice that the action looks slow, that's because for some reason when you use the timing from your reference video in your animation, the animation actually ends up looking slow.  So after looking at this pass my teacher pointed out, and I realized, that needed to speed up the timing and adjust the fall so it looked more like the character was slamming onto the floor.  So here is my breakdown pass of my animation...(for some reason I can't get the video to upload correctly to YouTube :/ )
From this pass I received some good feedback from my teacher mentioning that I could add some hang time before she drops to the ground as well as really pay attention to the motion path of both of her hands.  Also I added some weight to her head by having it bounce a little when it hits the ground...
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Well, that's where I'm at now!  I've finished workshop 1 but I still have time to work on this animation before the next class starts.  Also, side note here, I've actually been using my Wacom tablet to animate for this entire semester and oh my goodness, the difference is crazy!  I can't believe I didn't force myself to use a tablet earlier, it's so much easier on my wrist!  My mind is blown!

5/19/2015

Walk Render and Cover

Well hi there!  I'm finally getting around to making another blog post and I have some cool new animation things to show you guys!  
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So since my last post, I have rendered out my walk cycle, which you can take a look at here...
I think it turned out pretty good and I'm pretty thankful that iAnimate has some pretty nice render scenes already set up for us to use because me and rendering usually do not get along.
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Also, I have started working on a new animation!  This one will be a going into cover animation, and here's the reference video I shot for it...
This one will be a bit more exciting due to the fact that it's more action and I really like how some of my poses in my reference video look.  So from the reference, I blocked out my first pass of animation and that's what I had critiqued in our review last week...
My teacher really liked some of the poses that I was able to get in the animation so I was pretty excited about that!  Still a lot of work to be done in the way of creating more breakdown poses and then smoothing everything out.  Well that's all I've got so far!  Have a great week everyone!

4/28/2015

Walk Cycle and Idle

Hello!  So as promised I will show you my idle animation in this post.  I didn't post in in the previous one because I really didn't like how it was looking, the character was moving around just way too much, not good for an idle.  But here is what I currently have for it...
I know, it's extremely basic, also there's not a whole lot of character to it.  In our most recent review he suggested a few things to adjust to finish it off but that I don't really need to submit it again so I'll be focusing more on my walk cycle assignment for now.
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Now for the walk cycle!  Here is what I shot for my reference footage...
Out of all the different walks I tried out I ended up going with this one because it seemed to have more character.  Also as a side note, I used Quicktime Pro to edit the footage and oh my goodness, way easier/quicker for me to get it all put together than when I would previously use Premiere.  Premiere is awesome, don't get me wrong, we just don't always get along.  Anyway, from my reference footage I went into Maya and created a first pass of animation.  Now normally when I would do a first pass I would create it in stepped mode, however my teacher had us just use auto tangents, which is apparently how they do it in his studio so you can get an animation test out quicker for the game engine.  I actually like this approach because it also cuts down on the amount of keys that you end up putting in your animation.  So here is what I turned in for our review this weekend...
He mentioned in the review some great tips that could help my animation look a bit more believable in the body mechanics department.  So I've been working on all the things he mentioned to fix all day today!  Yes, I am going to make you wait to see it in the next post that I make...

4/20/2015

Getting Back To It

*Sigh* Guys, I'm horrible at keeping up with things, like this blog for instance! I ended up not posting anything about CTNx and have not made a post since.  Well long story short, I loved CTNx, all the amazing people I had the pleasure of meeting, and California itself because it was beautiful there!

So now for what I've been doing since my last post!  I have to tell you guys I hit a point in these last few months where I was just mad at myself every day because I wasn't able to get a job doing something I don't hate and I wasn't animating.  I thought about what I want to end up doing with my career and honestly, I have come to the conclusion that I don't really care where specifically I end up as long as I'm animating.  I also realized that I need to work on my ability to motivate myself to work on something every day because I am not that great in that area at the moment.  Which brings me to my next topic!

I have started taking game animation classes at iAnimate.net!  I'm actually really enjoying it and my teacher is pretty great.  His name is Jason Shum and this is his work http://www.jasonshum.com/. Jason has been an awesome teacher so far and I'm really looking forward to the rest of the semester!

Our first class was two weeks ago and so far I've had to create idle animation poses and then an idle animation.  Here are the poses I created...





From these poses we had to choose on to turn into a basic idle animation or a combat animation, depending on the pose.  I'm not going to post my idle animation in this blog post however because I am not too happy with it at the moment.  You'll just have to anxiously await my next blog post!

So currently I still don't love where I work, but hey at least I'm animating again!

Also, I am going to attend CTNx again this year and have purchased my ticket! Woohoo!

11/21/2014

Exploring California!

Guys! Burbank is beautiful! The convention hasn't even started and I've seen so much! The trip here on the plane was really cool, everything looked so tiny from way up there!




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 So our first day here our friends took us on a drive by of Disney Animatn Studio and then we stopped to get a picture in front of the Dreamworks building, which if you follow me on Facebook you've most likely seen this...
So that in itself was pretty exciting! Then we went to the Grennith park observatory, which had some breath taking views!





This place is just so cool!
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On Thursday we also we're able to see some amazing things! We started off the day by going to the Hollywood walk of fame with a bunch of my friends, it was so cool seeing the stars/footprints and handprints...















So that was pretty awesome, although I did realise that Hollywood is kind of dirty lol. 
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Later in the day, our friend Sarah allowed us the insane opportunity to tour Riot!


I just can't even explain how cool it was there.  The people were so down to earth and nice, and they have an awesome work environment!
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Well today will be the first day of CTN so I hope to have lots to tell you guys tomorrow!

11/18/2014

CTN Week!

Why hello there!  I thought I would go ahead and make my first blog post for this awesome week!  So this week, if you didn't gather from the title, is CTNx 2014 week!  I am just so excited right now and I don't know how I'm expected to go to work in an hour under all of this excitement!  I have also managed to ninja pack everything for this 5 day trip in a carry on bag, I quite impressed myself there with that one too.

So for this grand weekend event, I ordered some business cards from Moo.  Oh my goodness, let me tell you, these business cards are the best quality of business cards I've ever seen.  I just love how they turned out and I recommend everyone using them!  I was pretty excited how my design turned out when printed on them as well.  Here they are!


And yes that is a Corgi calendar in the background of the middle photo, along with a painting of me as a general with a monocle courtesy of one Josh Janousky.
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Last week I also decided to start a test animation using the new Animation Mentor rig, Aia.  She is just really a fantastic rig so far and I am excited to get more work done on this test so you guys can all see it!
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Well my next post on here will be from California!  I'm going to try to make a new post each day of the convention so you guys can all see what's happening.  I'm also going to attempt to use my Twitter and Instagram accounts while I'm there, so you guys should follow me @crstewart24!

10/21/2014

New Reel and Stuff

Well hi there!  It has been quite some time since my last post, so I thought I'd make one to let you guys know what's been happening!

So since Animation Mentor ended, I updated my demo reel!  Here it is...

I finally added music to my demo reel too!  I really love the bass lines in most of Cake's songs, so I decided to go ahead and use one of their songs, without the words, in the background of my reel.  Hopefully it's not too too low and you guys can still hear it, I didn't want it to be too distracting.  You might notice that I also cut the ball throwing one short by taking the front end of the animation off too.  I did this because I felt like the beginning had some issues that I didn't have time to fix before submitting it to the Reel FX Apprenticeship.

Which brings me to my next thing that's been happening!  So about a month ago, Reel FX University picked my animation reel to be critiqued by an animator at Reel FX.  Exciting right!  Well I still have yet to receive the critique, but when I do I will definitely let you guys know what they said, if you don't already see it through it being on my Facebook page.  I also decided to apply for the Reel FX apprenticeship!  I just submitted everything for my application this past Friday, and now I just have to impatiently wait until sometime in November to hear back from them.  I really really hope I get it though, that'd be just awesome!

I've also been thinking about partaking in the Riot contest that has started as well.  Might be fun to try out!

Well that's all I've got for now guys!  I'm going to try to be more productive since I've been kind of slacking lately.  I am super excited for my trip to CTNx in a month though!  Can't wait!  Have a great day/week/month guys!

9/22/2014

AN04 - Final Reel

My how time has flown!  I can't believe it but it has been a year and I am currently done with Animation Mentor!  

Now I say currently because when I started the Animation Fundamentals program, last September, the course was completed when you finished class 4 and class 5 and 6 were extra classes after the fundamentals track.  I'm going to stick with that frame of mind because it really reminds me of when I was taking my undergraduate courses at UCF where they would try to make you change you catalog year to be current but then it would actually make you stay in school way longer.  

Now I know that class 5 and 6 should be taken at some point because they are very good and useful classes, but honestly I do not have the means right now to take them.  I might take them in the future though, who knows!
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Well here it is, my final reel for both AN04 and Animation Mentor as a whole for the time being...
You may notice this, or not, but I did make a few revisions to my dialogue assignment before including it in this reel.
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I want to thank all of the mentors that I had the opportunity of learning so much from (Anthony Wong, Steve Cady, Steve Cunningham, and Joseph Antonuccio), they have taught me more in a year about animation than I would say all of my undergraduate years.  Thank you also to all of the AM community, they are so very helpful with everything!  I really want to thank my classmates as well as those who took me on as a peer buddy.  You guys gave me so many helpful critiques, were so supportive, and I'm so glad to have met all of you!  Last, but definitely not least, I want to thank everyone else who has supported me through this program as well as those of you who have just read my blog from time to time, it means the world to me!
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Well that was longer than I planned on it being, but I just think you guys are all awesome!  And don't worry, I will still be posting stuff on here even though I will not be in class anymore.  Have a great week everyone!

9/15/2014

AN04 - Second Assignment Wk.6&7

Hey guys!  So to be honest, I forgot to make a post last week.  But to make up for that, you get to see both of my polish passes in one post!
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So first up, my first polish pass!  I went through all the channels of all the curves to smooth everything out in the graph editor.  I also cleaned up the mouth shapes and timing for some of the dialogue so that it looks more dynamic.
My mentor also noted that I could go through and make some nicer looking arcs on the arms and head.
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And now for this past week's pass of polish!  This week I went through the mouth shapes again and pushed some of the open shapes even more.  I made sure to go through the tongue animation to add a little extra finesse to the dialogue too.  Also, I went through all the curves again to smooth out any hitches in the graph editor.
All in all I think this assignment turned out pretty good for being my first legit dialogue assignment.  I'm not going to include the dialogue assignment I did in undergrad as being a legit dialogue assignment, that one was pretty bad, haha!
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Well have a great week everyone!

9/03/2014

AN04 - Second Assignment Wk.5

Hello everyone!  So for last week we had to submit the second round of our blocking plus/first spline pass.  We also had to submit a dynamic hand pose for our mentor to critique.
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Here's what I submitted for my second blocking plus pass...

This pass was mostly me adding even more breakdowns to the animation.  My mentor also pointed out that he seems to be doing a lot with his hands so I'm going to simplify that this week and start smoothing things out in the graph editor.
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The dynamic hand pose I chose was one that is in my animation...
Again, my mentor pointed out some changes I could make to make this hand pose more dynamic, so I'll adjust it for this week.
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Also this week I attempted to use my Wacom tablet to animate...
Let me tell you, that did not last long, lol!  I was just so slow with it and I needed to be moving at a faster pace so I'm back to using my mouse.  I might try it again when I don't have homework due every week.
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Well I hope everyone has a great week, see ya!